![]() ![]() Shimmer is especially useful on a hotkey, as it will be your main mobility ability, enabling you to teleport across the battlefield while casting.Dragon's Breath will incapacitate melee classes in front of you and prevent them from giving chase.Polymorph will incapacitate a target for up to one minute so long as they aren't damaged, giving you ample time to either flee from a bad fight or charge up a big spell. ![]() Don't forget about your limited utility kit whenever you're in a bind, as the number of escape options available to you may be surprising. Unless you're battling a healer, this should be more than enough to finish off your foe.ĭespite outward appearances, Arcane Mage has more up its sleeve than just its pure damage. After the groundwork has been laid, finish your rotation with Arcane Barrage, which will use all of your Charges and restore a small amount of your mana.Once you're at max Charges, use Arcane Missiles to give you as many stacks of Arcane Harmony as possible to buff the damage of your big spending ability.If it doesn't, use one more Arcane Blast. Face your enemy and use Arcane Orb, which should generate your third Charge upon casting and your fourth and final Charge if the ability hits your target.Begin to raise your Arcane Charges by casting two Arcane Blasts back to back.This will expend all of your mana at once, but it will regenerate at a rapid pace while your target takes increased spell damage for a limited time. Upon seeing an enemy, open with Arcane Surge if it's available.You'll want to take advantage of this as much as possible while restoring your mana through your other abilities. As you gain your class resource, Arcane Charges, your spells will become more expensive to cast, and as your mana usage increases, so does your damage. Arcane revolves around the idea of a fluctuating mana pool. ![]()
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